Rossi M518

First, I have been working on this for way too long. It started as my annual don't-forget-your-game-art-production-skills asset a couple years ago, and then just kept getting pushed to the side. Since the introduction of PBR, this was my first attempt at the spec/gloss workflow (even though that is all we used to use in UDK). I really had to commit to it and do quite a bit of learning since the chrome was just not cooperating with the metal workflow. I could definitely spend way more time on triangle optimization and texture painting, but I really needed this one to be done so I can move onto the next. Thanks for looking!

28,003 tris
2,048 x 2,048 albedo, spec, gloss, and normal maps
Modeled in 3ds Max
Unwrapped in RizomUV
Textured in Painter
Baked and Rendered in Toolbag