I decided to take one of my previous 3ds Max/V-Ray projects and see what the transition would look like to Unreal Engine based on what a typical project deliverable looks like for me. Most of the models in this space are sourced to save time, but the materials and lighting are by myself.
360 pano was done as a quick test to look into quality settings and functionality. Yes, half of the room remains unfurnished :P
Image sequence rendered through Sequencer in Unreal Engine 4.24 with an RTX 2080 Super. Average render time for each of the shots was about 12-15 minutes at 4K resolution.